

Product Name

Product Name

Product Name

3D Character Artist & Sculptor
I’m a character artist, 3D modeler, and sculptor with over five years of experience in both digital and traditional art. My work focuses on creating detailed models and sculptures with a strong emphasis on anatomy, texturing, and character design.
Throughout my career, I have refined my skills in software such as ZBrush, Blender, Autodesk Maya, Substance Painter, and Designer, allowing me to develop projects with a high standard of quality. One of my most challenging projects was Ghost Shrine, an ambitious personal endeavor where I worked as the lead artist, exploring both digital sculpting and 3D modeling for video games.
Always eager to learn and improve, I continuously hone my skills and adapt to new techniques to keep evolving as an artist. Currently, I work as a freelancer, taking on commissions and developing my own sculptures and personal projects in both digital and traditional formats.
Josep Mesquida
© 2025 by Josep Mesquida Sampol
Our Values
Every piece we create reflects the principles that guide our work. From dedication to art to a commitment to quality, these values are the essence of every sculpture that comes to life in our studio.
Passion
We don’t just create sculptures, we bring ideas to life with deep passion. Our love for art drives us to push boundaries, express emotions, and tell stories through every detail.
Authenticity
Every piece reflects a unique vision. We believe in staying true to our artistic identity, exploring new forms of expression while preserving the essence of what inspires us.
Dedication
Every project is a full commitment. From the initial concept to the final piece, we invest the time and effort needed to create sculptures that endure and leave a lasting impact.
Craftsmanship
Quality and detail are at the core of everything we do. Whether sculpting digitally or by hand, we are committed to precision and excellence in every creation.
These values define not only our work but also our journey as sculptors.